All Ways

WAY 052 / 02 PRACTICE

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Make the smallest version

Reduce the idea until reality can answer you.

When

The imagined project is too large to begin, test or explain clearly.

The Way

A project becomes easier to understand when some part of it exists outside your head. The smallest useful version is not a diminished final product. It is a question made tangible enough for materials, people and circumstances to answer.

Try

Identify the one uncertainty that matters most. Make only enough of the project to encounter that uncertainty in the real world.

Notice

What did making reveal that planning could not?

Reference quote and source
“Don’t necessarily think you have to hit a home run on your first try — or build the “huge Apple computer” right out of the gate. I spent a long time building little devices just for fun. And fun is one of the key things, because it drives you to think, and think, and think — and make it better and better and better — in a way you rarely do when you’re building for a company. At first, build things for yourself — things you’d genuinely want to use.”
Related: test one uncertainty
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  "id": "make-the-smallest-version",
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  "edition": "Practice",
  "title": "Make the smallest version",
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  "when": "The imagined project is too large to begin, test or explain clearly.",
  "way": "A project becomes easier to understand when some part of it exists outside your head. The smallest useful version is not a diminished final product. It is a question made tangible enough for materials, people and circumstances to answer.",
  "tryThis": "Identify the one uncertainty that matters most. Make only enough of the project to encounter that uncertainty in the real world.",
  "notice": "What did making reveal that planning could not?",
  "person": "Steve Wozniak",
  "source": "The Contemporary Blueprint archive",
  "quote": "Don’t necessarily think you have to hit a home run on your first try — or build the “huge Apple computer” right out of the gate.\nI spent a long time building little devices just for fun. And fun is one of the key things, because it drives you to think, and think, and think — and make it better and better and better — in a way you rarely do when you’re building for a company.\nAt first, build things for yourself — things you’d genuinely want to use.",
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  ],
  "sourceArchive": "The Contemporary Blueprint",
  "referenceKind": "quotation",
  "referenceExcerpt": "I spent a long time building little devices just for fun. And fun is one of the key things, because it drives you to think, and think, and think — and make it better and better and better — in a way you rarely do when you’re building for a company."
}

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